Difference between revisions of "ACKade"
Computer1up (talk | contribs) (→current hardware) |
m (set to completed (for now, probably needs maintenance)) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Project | {{Project | ||
− | |State= | + | |Featured=No |
+ | |State=Completed | ||
|Members=PsychiC, Da Syntax, Prodigity, Computer1up, Stuiterveer | |Members=PsychiC, Da Syntax, Prodigity, Computer1up, Stuiterveer | ||
|Description=The ACKspace arcade. Game on! | |Description=The ACKspace arcade. Game on! | ||
Line 11: | Line 12: | ||
=== synopsis === | === synopsis === | ||
Have a working arcade cabinet. Write down valuable information here. | Have a working arcade cabinet. Write down valuable information here. | ||
+ | |||
+ | The ACKade is connected to fuse group [[Fuse group::A]]. | ||
=== implementation === | === implementation === | ||
Line 186: | Line 189: | ||
=== ideas and improvements === | === ideas and improvements === | ||
+ | To Do: | ||
+ | * Check emulators | ||
+ | * Check games | ||
+ | * Anything else that you think should run on the cabinet, please keep it arcade-only though | ||
+ | |||
* It would be cool to add extra controllers (read: jump pads) to the arcade. Connections need to be flexible and firm. Note that in the bottom left drawer of the ACKade, there is some material to add some external controllers. | * It would be cool to add extra controllers (read: jump pads) to the arcade. Connections need to be flexible and firm. Note that in the bottom left drawer of the ACKade, there is some material to add some external controllers. | ||
* Steam big picture mode currently doesn't play well with the joystick naviation. This needs work. | * Steam big picture mode currently doesn't play well with the joystick naviation. This needs work. | ||
Line 209: | Line 217: | ||
<div class="mw-customtoggle-changelog mw-code">Click here to view the change log</div> | <div class="mw-customtoggle-changelog mw-code">Click here to view the change log</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
+ | '''2017-9-26'''' | ||
+ | * Finished the hardware upgrade and basic software install. See current specifications. (Computer1up, Da Syntax) | ||
+ | |||
'''2015-11-04''' | '''2015-11-04''' | ||
* Placed ACKade back in hACKspace. (Da Syntax & Prodigity) | * Placed ACKade back in hACKspace. (Da Syntax & Prodigity) |
Latest revision as of 10:48, 10 April 2018
Project: ACKade | |
---|---|
Featured: | No |
State | Completed |
Members | PsychiC, Da Syntax, Prodigity, Computer1up, Stuiterveer |
GitHub | No GitHub project defined. Add your project here. |
Description | The ACKspace arcade. Game on! |
Picture | |
We have a working arcade cabinet!
Everybody knows gaming can be a stress relief, so when visiting ACKspace for some social gathering or relaxing, one might recognize value in a working arcade cabinet.
Contents
synopsis
Have a working arcade cabinet. Write down valuable information here.
The ACKade is connected to fuse group A.
implementation
- The system runs windows with JoyToKey
- The system boots to steam (with a lot of games) which has a JoyToKey profile 'JoyToKey' connected to it
- you can also play the jump wheel game
- We have some retro wallpapers! (They're in the 'My Pictures\wp' folder)
- When in desktop mode, the 'Browser navigate (mouse)' profile is enabled
- There is an on-screen keyboard in the task bar
JoyToKey profiles
There are several profiles which are attached to a process. By default, the 'Browser navigate (mouse)' profile is set.
Browser Jump wheel | |
---|---|
Stick 1 | (nothing) |
White 1 | (nothing) |
Red 1 left | Player 1 jump |
Red 1 right | Player 2 jump |
Yellow left | Restart (F5) |
Yellow right | (no switch) |
Stick 2 | (nothing) |
White 2 | (escape) |
Red 2 left | Player 3 jump |
Red 2 right | Player 4 jump |
Hidden left | switch to profile 'JoyToKey' (hold 0.5sec) |
Hidden right | switch to profile 'Browser navigate (mouse)' (hold 0.5sec) |
Browser navigate (mouse) | |
Stick 1 | mouse pointer (slow) |
White 1 | left mouse button |
Red 1 left | right mouse button |
Red 1 right | navigate back (button 4) |
Yellow left | scroll down |
Yellow right | (no switch) |
Stick 2 | mouse pointer (fast) |
White 2 | left mouse button |
Red 2 left | right mouse button |
Red 2 right | navigate forward (button 5) |
Hidden left | switch to profile 'Browser Jump wheel' (hold 0.5sec) |
Hidden right | switch to profile 'JoyToKey' (hold 0.5sec) |
Cave Story+ | |
JoyToKey | |
Stick 1 | WSAD |
White 1 | Z |
Red 1 left | X |
Red 1 right | (nothing) |
Yellow left | (nothing) |
Yellow right | (no switch) |
Stick 2 | (arrow keys) |
White 2 | . |
Red 2 left | / |
Red 2 right | (nothing) |
Hidden left | switch to profile 'Browser navigate (mouse)' (hold 0.5sec) |
Hidden right | switch to profile 'Browser Jump wheel' (hold 0.5sec) |
nidhogg | |
null |
current hardware
- ASUS
P5G41-M LE, might be a spare in case of failureP5N7A-VM- LGA775 Socket
- 4x DDR2 667/800 DIMM
- Currently unknown Audio chip
- Intel Core 2 Duo E6850 3,0GHz Dual Core, no hyperthreading
- 2x2GB and 2x 1GB RAM, total of 6GB DDR2 800MHz
NVIDIA GeForce GTX 560TI, by Gigabyte, 1GB VRAM (dual 6pin PCI-e PSU connectors), spareMSI Geforce GTX 470, with aftermarket Zalman cooler (requires fan header on mainboard!), 2x 6pin PSU connector- 320GB Western Digital Blue HDD
- Samsung DVD writer
- Unknown brand Multi-Card Reader
- MS-Tech 550@ Power Supply
- OEM Case MiniATX , labelled "boXXed".
Arcade cabinet specifications :
- Black cabinet with red stripes , labelled "Royal Video:
- 4-axis joystick (1 per player)
- 3 square buttons (3 per player)
- 1 buttons seems to be missing
- 2 rectangular buttons (start/select)
- 2 round buttons (below 2nd player controls for credits, nr of player)
- 19" LCD Screen, 1280x1024 60HZ
- Stereo speakers in top
Controller specifications :
- Arduino Mega 2650 rev 1
- 2 Slots for tokens/coins
ideas and improvements
To Do:
- Check emulators
- Check games
- Anything else that you think should run on the cabinet, please keep it arcade-only though
- It would be cool to add extra controllers (read: jump pads) to the arcade. Connections need to be flexible and firm. Note that in the bottom left drawer of the ACKade, there is some material to add some external controllers.
- Steam big picture mode currently doesn't play well with the joystick naviation. This needs work.
challenge
Xopr really wanted to see the ACKade working, and a challenge ran for 13 months. The winners were:
- stuiterveer for doing all the wiring and working on steam
- Prodigity for also doing wiring and various tweaking
- Da Syntax for some tweaking and physical labour
- PsychiC for doing spec inventory
- Computer1up for GPU upgrade (attempt)
- Vicarious for providing means for coin slot button mechanism
- AmazingMike for thougougly testing
Winner! A (new) retro shirt in your size, winners: stuiterveer and Prodigity
3rd place: your favorite delicious beverage, club mate, winners: Computer1up, Vicarious and AmazingMike
log
2017-9-26'
- Finished the hardware upgrade and basic software install. See current specifications. (Computer1up, Da Syntax)
2015-11-04
- Placed ACKade back in hACKspace. (Da Syntax & Prodigity)
- Replaced bulky crt with lcd and made bezel black with tape and marker (lol) (Da Syntax & Prodigity)
- Rewired (ugggghhhh) and reconnected the buttons (Stuiterveer & Prodigity)
- Installed a few games (Stuiterveer)
2015-11-05
- Installed JoyToKey to support more games (Prodigity)
- Used black tape to cover scratches in glass plate on back (Prodigity)
2015-11-06
- Steam big picture mode now automatically starts on boot (Prodigity)
- Tricked steam into accepting (second) controller even though it doesn't have enough buttons (Prodigity)
- Audio jack on the front of pc is now connected internally and has audio cable hooked up to it (Prodigity)
- Network cable has been attached to the ACKade and has been placed out of sight. (Prodigity)
- JoyToKey now has profiles assigned to a couple of games, emulating a keyboard when it has to. (Prodigity)
- Installed MAME with some ROMS, has its limitations due to the amount of physical buttons. 1 and 2 on keyboard are player 1/2 start buttons, 5 and 6 are for extra coins. (Stuiterveer)
2015-11-07
- Made sure the select button on the cabinet is working by wedging a piece of paper between the button face and switch. This is only a temporary fix, we need to look into using a different holder for the switch. (Stuiterveer)
Location: hACKspace