Difference between revisions of "ACKade"
(created ACKade (the ACKspace arcade) page) |
m (added jump wheel game link) |
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Connections need to be flexible and firm. | Connections need to be flexible and firm. | ||
− | This also needs a way to run html5 games, which means: run a full OS with a modern browser (webkit/gecko) which includes native hardware acceleration. | + | This also needs a way to run [[Game:Jump Wheel|html5 games]], which means: run a full OS with a modern browser (webkit/gecko) which includes native hardware acceleration. |
Revision as of 11:54, 25 October 2014
Project: ACKade | |
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Featured: | |
State | Planned |
Members | Xopr |
GitHub | No GitHub project defined. Add your project here. |
Description | The ACKspace arcade. Game on! |
Picture | |
No project picture! Fill in form Picture or Upload a jpeg here |
We have an arcade cabinet!
Now, the problem is, it doesn't work, (or worse, nobody knows its state). Everybody knows gaming can be a stress relief, so when visiting ACKspace for some social gathering or relaxing, one might recognize value in a working arcade cabinet.
synopsis
Get the arcade cabinet fully working again. Choose the path of least resistance for maximum profit.
challenge
Xopr really wants to see the ACKade working, so he'll propose a challenge soon. It will involve support for at least 3 platforms/emulators with each a couple of games in it. Prize has yet to be announced (but it will be very nice!)
.plan
- identify the current hardware (system, buttons, screen)
- try and quick-fix the hardware
- determine hardware upgrades
- determine software (emulators, shells)
- stretch item: determine add-ons (html5 games, external [multiplayer] controllers)
implementation
hardware needs to be identified first
stretch items
It would be cool to add extra controllers (read: jump pads) to the arcade. Connections need to be flexible and firm.
This also needs a way to run html5 games, which means: run a full OS with a modern browser (webkit/gecko) which includes native hardware acceleration.