ACKade

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Revision as of 14:11, 2 November 2014 by Xopr (talk | contribs) (added challenge)
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Project: ACKade
Featured:
State Planned
Members Xopr
GitHub No GitHub project defined. Add your project here.
Description The ACKspace arcade. Game on!
Picture
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ACKade, currently in development

We have an arcade cabinet!

Now, the problem is, it doesn't work, (or worse, nobody knows its state). Everybody knows gaming can be a stress relief, so when visiting ACKspace for some social gathering or relaxing, one might recognize value in a working arcade cabinet.

synopsis

Get the arcade cabinet fully working again. Choose the path of least resistance for maximum profit.

challenge

Xopr really wants to see the ACKade working, so here is the challenge:

  • working computersystem (including monitor and buttons)
  • at least three platforms/emulators working (for example, mame, C64, NES/famicon)
  • for each working platform, have at least three games working
  • activity will be measured by wiki updates in a yet to be determined (involving number of edits, word count and technical backing of the information)

The prizes are:

Winner
Runner up
3rd place

.plan

  • identify the current hardware (system, buttons, screen)
  • try and quick-fix the hardware
  • determine hardware upgrades
  • determine software (emulators, shells)
  • stretch item: determine add-ons (html5 games, external [multiplayer] controllers)

current hardware

PsychiC found the PC and missing joystick...

implementation

hardware needs to be identified first

stretch items

It would be cool to add extra controllers (read: jump pads) to the arcade. Connections need to be flexible and firm.

This also needs a way to run html5 games, which means: run a full OS with a modern browser (webkit/gecko) which includes native hardware acceleration.